How Andi Inzinger Created Photorealistic Work in 3 Weeks
Written by Arthur Whitehead on Sept. 10th 2021
Meet Andi Inzinger — he's a 3D artist.

I'm surprised I haven't shared this story yet.

Andi joined our program wanting his renders to look professional and photorealistic so could persuade more clients, he was expecting more from himself and his work

But he was struggling with knowing what to improve and work on to get better renders, whether it was lighting, rendering or another area.

Let's break it down:

Who? Andi Inzinger

Problem: Wants to create photorealistic work so he can persuade more clients.

Solution: Join 3D Product Animation Accelerator (my 5-week training program that shows you how to create professional 3D animated renders & commercials).

Did it work? Yep. Andi changed everything around within a few weeks after joining our program.

Below is his work after the 1st week in our program —
Here's he's starting to get the hang of new lighting and camera techniques taught.

It looks okay, but still looks like what most 3D artists are producing and we needed to dial up the professionalism.

He spent another couple weeks learning how to setup materials correctly, get a cinematic camera, light in an appealing way and which render settings to use for a photorealistic render.

Below is 2 weeks later after hard work and applying all the principles —
That looks quite real to me.

Within a few weeks he can now get all of his work looking professional and photorealistic so he can feel satisfied knowing his work looks the best when presenting it to new clients.

So, would you like to transform your 3D and start producing professional work?

Arthur Whitehead

Arthur is a 3D consultant who helps 3D artists create professionally 3D animated product commercials and master their skill set. He has personally created successful online programs that have continuously showed results within weeks.

If you're interested in mastering your own 3D career then definitely reach out and request a free strategy session today.